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Seer

(image)

A Tamer Seer no longer binds wounds... they simply close on their own in her presence. Her touch can draw the life from a foe, and an intent stare can disrupt the mind. Others instinctively follow the wisdom of a seer.

Advances from: Healer
Advances to: High Seer
Cost: 50
HP: 60
Movement: 5
XP: 100
Level: 3
Alignment: lawful
IDTamer Seer
Abilities: life aura, allied protection, leadership
(image)None
arcane
12 - 2
melee
skillful
drains
(image)None
impact
9 - 3
melee
skillful
(image)None
arcane
4 - 4
ranged
slows
inevitable
Resistances:
blade10%
pierce10%
impact-30%
fire20%
cold0%
arcane20%
TerrainMovement CostDefense
Castle170%
Cave240%
Coastal Reef-0%
Deep Water9930%
Flat160%
Forest170%
Frozen230%
Hills160%
Impassable9920%
Mountains260%
Mushroom Grove270%
Sand240%
Shallow Water340%
Swamp260%
Unwalkable9920%
Village170%